Bestiary · Humanoid

Keth'rassa Hunter

A Keth'rassa hunting party arranges for the animal to come to it. The blind is cultivated over weeks and the approach baited over days. The hunter takes a single long shot and plans no second. A worked hunting range shows no sign that anyone has hunted it.

Keth'rassa Hunter, drawn at Medium scale
Physiology
Humanoid
Size
Medium
Speed
30 ft., climb 30 ft.
Armor class
15
Hit points
66 (12d8 + 12)
Proficiency
+2
  • STR 13 +1 save +1
  • DEX 18 +4 save +6
  • CON 13 +1 save +1
  • INT 12 +1 save +1
  • WIS 16 +3 save +5
  • CHA 10 +0 save +0
Skills
Nature +3 , Perception +5 , Stealth +6 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Istryx, Common
Found in
Jungle

Equipment

Traits

  • Grown Blind

    Given a week in one place, the hunter builds a hide that cannot be found without a DC 20 Perception check, and shoots from it without revealing its position.

  • First Shot

    The hunter's first attack in a combat deals an extra 3d6 damage if the target has not yet acted.

  • Motionless

    The hunter has advantage on Stealth checks made to remain unnoticed while not moving.

Actions

  • Multiattack

    The hunter makes two bow attacks.

  • Long Bow

    +6 to hit · long range

    1d10 + 4 piercing damage

  • Hooked Knife

    +6 to hit · reach 5 ft.

    1d6 + 4 slashing damage

  • Move the Blind Bonus action

    The hunter moves up to its speed and takes the Hide action without breaking cover.