Keth'rassa Hunter
A Keth'rassa hunting party arranges for the animal to come to it. The blind is cultivated over weeks and the approach baited over days. The hunter takes a single long shot and plans no second. A worked hunting range shows no sign that anyone has hunted it.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., climb 30 ft.
- Armor class
- 15
- Hit points
- 66 (12d8 + 12)
- Proficiency
- +2
- STR 13 +1 save +1
- DEX 18 +4 save +6
- CON 13 +1 save +1
- INT 12 +1 save +1
- WIS 16 +3 save +5
- CHA 10 +0 save +0
- Skills
- Nature +3 , Perception +5 , Stealth +6 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Istryx, Common
- Found in
- Jungle
Equipment
Traits
-
Grown Blind
Given a week in one place, the hunter builds a hide that cannot be found without a DC 20 Perception check, and shoots from it without revealing its position.
-
First Shot
The hunter's first attack in a combat deals an extra 3d6 damage if the target has not yet acted.
-
Motionless
The hunter has advantage on Stealth checks made to remain unnoticed while not moving.
Actions
-
Multiattack
The hunter makes two bow attacks.
-
Long Bow
+6 to hit · long range
1d10 + 4 piercing damage
-
Hooked Knife
+6 to hit · reach 5 ft.
1d6 + 4 slashing damage
-
Move the Blind Bonus action
The hunter moves up to its speed and takes the Hide action without breaking cover.