Combat Knife
Weapon Profile
- Category
- Martial
- Damage
- 1d6 piercing
- Range
- Melee · 0–5 ft
- Handling
- Melee in melee; thrown to Close range with disadvantage past 20 feet
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Martial Weapons
- Cost
- 35
- Weight
- 1 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 18 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 5 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
- lightSmall enough for an off-hand strike as a bonus action.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A 7-inch ceramic-coated steel blade, full tang, with a serrated spine and a polymer grip ending in a glass-breaker pommel. Issued to Halcyion marines and used by Echelon strike teams. Thrown, it reaches Close range, with disadvantage past 20 feet.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.