Plasma Armblade

Plasma Armblade

Weapon Profile

Category
Energy
Damage
1d10 plasma
Range
Melee · 0–5 ft
Handling
One power cell runs the edge for six hours. Unpowered the gauntlet is a brawling weapon dealing 1d4 bludgeoning.
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
3800
Weight
6 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,900 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 475 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • lightSmall enough for an off-hand strike as a bonus action.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A gauntlet with a plasma emitter housed along the forearm and the blade thrown forward past the knuckles. The blade cannot be disarmed and does not occupy your hand, so you can hold a shield or a one-handed weapon in it. One power cell runs the edge for six hours. Unpowered, the gauntlet is a brawling weapon dealing 1d4 bludgeoning damage.

Rules

  • The blade cannot be disarmed and does not occupy your hand. You can still hold a shield or a one-handed weapon in that hand.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Dagger
  2. Tier I Shortsword
  3. Tier I Longsword
  4. Tier I Rapier
  5. Tier I Scimitar
  6. Tier I Greatsword
  7. Tier III Combat Knife
  8. Tier IV Plasma Sword
  9. Tier IV Plasma Armblade
  10. Tier IV Plasma Greatsword
  11. Tier IV Phoenix Plasma Sword
  12. Tier V Continuum Blade