Plasma Greatsword
Weapon Profile
- Category
- Energy
- Damage
- 2d8 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for eight hours of continuous draw. Without a charged cell the weapon still functions as an ordinary greatsword and deals 2d6 slashing.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 4200
- Weight
- 9 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,100 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 525 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A Halcyion pattern greatsword with a containment field running the length of the edge, holding a plasma sheath a few millimeters off the steel. Holy Knight commanderies keep the silhouette of their pre-industrial greatswords on the doctrine that modern work rests on ancestral work and should look like it. Preceptors use versions forged around fragments of older blades. One power cell runs the edge for eight hours of continuous draw. Without a charged cell it is an ordinary greatsword dealing 2d6 slashing damage.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.