Shortsword

Shortsword

Weapon Profile

Category
Martial
Damage
1d6 piercing
Range
Melee · 0–5 ft
Grade
I · Standard
Rarity
Common
Tier
I · Pre-Industrial
Training
Martial Weapons
Cost
10
Weight
2 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 5 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 2 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • finesseUse Strength or Dexterity for its attack and damage, whichever is better.
  • lightSmall enough for an off-hand strike as a bonus action.

A short straight blade balanced for fast cuts in close quarters. The pattern predates the Continuum Crisis. Aurelion duelists drill with chalked tips on academy floors, and Black Meridian cutpurses prefer them because a shortsword draws faster than a longsword in a corridor.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier I Dagger
  2. Tier I Shortsword
  3. Tier I Longsword
  4. Tier I Rapier
  5. Tier I Scimitar
  6. Tier I Greatsword
  7. Tier III Combat Knife
  8. Tier IV Plasma Sword
  9. Tier IV Plasma Armblade
  10. Tier IV Plasma Greatsword
  11. Tier IV Phoenix Plasma Sword
  12. Tier V Continuum Blade