Plasma Sword
Weapon Profile
- Category
- Energy
- Damage
- 1d10 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for eight hours of continuous draw. Without a charged cell the weapon still functions as an ordinary longsword and deals 1d8 slashing.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 3400
- Weight
- 5 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,700 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 425 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- versatile (1d12)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A single-handed Halcyion pattern sword with a containment field down the fuller, holding the plasma sheath a few millimeters off the steel so the blade still parries like a blade. Halcyion chapter armories turn out more of these than every other powered pattern combined, and Aurelion officers buy them privately and have the pommels re-cut. One power cell runs the edge for eight hours of continuous draw. Without a charged cell it is an ordinary longsword dealing 1d8 slashing damage.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.