Masterwork Plasma Sword
Weapon Profile
- Category
- Energy
- Damage
- 1d10 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for eight hours of continuous draw. Without a charged cell the weapon still functions as an ordinary longsword and deals 1d8 slashing.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 11400
- Weight
- 5 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 5,700 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,425 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- versatile (1d12)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A single-handed Halcyion pattern sword with a containment field down the fuller, holding the plasma sheath a few millimeters off the steel so the blade still parries like a blade. You gain a +3 bonus to attack and damage rolls made with it. The field holds its shape to the tip of the blade and does not sag as the cell drains.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.