Rapier
Weapon Profile
- Category
- Martial
- Damage
- 1d8 piercing
- Range
- Melee · 0–5 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Martial Weapons
- Cost
- 25
- Weight
- 2 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 13 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 4 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
A long thrusting blade with a swept guard. The Aurelion dueling schools formalized it, and the Gunslingers who inherited their etiquette still call a pistol duel a rapier match.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.