Phoenix Plasma Sword
Weapon Profile
- Category
- Energy
- Damage
- 2d6 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 4800
- Weight
- 6 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,400 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 600 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
- versatile (2d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
A plasma sword of the Ascendancy's own pattern, built in the Phoenix yards alongside the lance and issued to the sun-cavalry. The containment field runs the full length of the blade and the sheath burns gold instead of blue, a heraldic choice that costs the Ascendancy power to maintain. One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing damage.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.