Refined Phoenix Plasma Sword

Refined Phoenix Plasma Sword

Weapon Profile

Category
Energy
Damage
2d6 plasma
Range
Melee · 0–5 ft
Handling
One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing.
Grade
II · Refined
Rarity
Uncommon
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
5300
Weight
6 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 2,650 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 663 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
  • versatile (2d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.

A plasma sword of the Ascendancy's own pattern, built in the Phoenix yards alongside the lance and issued to the sun-cavalry. You gain a +1 bonus to attack and damage rolls made with it. The emitter was re-seated along the edge and the containment field re-tuned, so the sheath sits closer to the steel and cuts cleaner.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3