Refined Phoenix Plasma Sword
Weapon Profile
- Category
- Energy
- Damage
- 2d6 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 5300
- Weight
- 6 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,650 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 663 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
- versatile (2d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
A plasma sword of the Ascendancy's own pattern, built in the Phoenix yards alongside the lance and issued to the sun-cavalry. You gain a +1 bonus to attack and damage rolls made with it. The emitter was re-seated along the edge and the containment field re-tuned, so the sheath sits closer to the steel and cuts cleaner.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.