Masterwork Phoenix Plasma Sword

Masterwork Phoenix Plasma Sword

Weapon Profile

Category
Energy
Damage
2d6 plasma
Range
Melee · 0–5 ft
Handling
One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing.
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
12800
Weight
6 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 6,400 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,600 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
  • versatile (2d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.

A plasma sword of the Ascendancy's own pattern, built in the Phoenix yards alongside the lance and issued to the sun-cavalry. You gain a +3 bonus to attack and damage rolls made with it. The field holds its shape to the tip of the blade and does not sag as the cell drains.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3