Masterwork Phoenix Plasma Sword
Weapon Profile
- Category
- Energy
- Damage
- 2d6 plasma
- Range
- Melee · 0–5 ft
- Handling
- One power cell runs the edge for six hours of continuous draw. Without a charged cell it is a well-balanced longsword dealing 1d8 slashing.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 12800
- Weight
- 6 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 6,400 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,600 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
- versatile (2d8)Usable in one hand or two. The die in brackets is the damage when both hands are on it.
A plasma sword of the Ascendancy's own pattern, built in the Phoenix yards alongside the lance and issued to the sun-cavalry. You gain a +3 bonus to attack and damage rolls made with it. The field holds its shape to the tip of the blade and does not sag as the cell drains.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.