Dagger
Weapon Profile
- Category
- Simple
- Damage
- 1d4 piercing
- Range
- Melee · 0–5 ft
Thrown Close · 20/60 ft to Medium - Grade
-
I · Standard - Rarity
-
Common - Tier
-
I · Pre-Industrial - Training
- Simple Weapons
- Cost
- 2
- Weight
- 1 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 1 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
- lightSmall enough for an off-hand strike as a bonus action.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A short single-edged or double-edged blade sized for a belt sheath or boot rig. Priests use ceremonial ones, and Black Meridian operators keep several on them.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.