Pristine Dagger
Weapon Profile
- Category
- Simple
- Damage
- 1d4 piercing
- Range
- Melee · 0–5 ft
Thrown Close · 20/60 ft to Medium - Grade
-
III · Pristine - Rarity
-
Rare - Tier
-
I · Pre-Industrial - Training
- Simple Weapons
- Cost
- 2002
- Weight
- 1 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 1,001 gm of materials and 25 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 251 gm and 7 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
- lightSmall enough for an off-hand strike as a bonus action.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A short single-edged or double-edged blade sized for a belt sheath or boot rig. You gain a +2 bonus to attack and damage rolls made with it. The same smith went back to it: the temper drawn again in a slower quench, the distal taper cut by eye, and the balance point moved a thumb's width toward the hand.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.