Masterwork Dagger
Weapon Profile
- Category
- Simple
- Damage
- 1d4 piercing
- Range
- Melee · 0–5 ft
Thrown Close · 20/60 ft to Medium - Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
I · Pre-Industrial - Training
- Simple Weapons
- Cost
- 8002
- Weight
- 1 lb
Without training in simple weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,001 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,001 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
- lightSmall enough for an off-hand strike as a bonus action.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A short single-edged or double-edged blade sized for a belt sheath or boot rig. You gain a +3 bonus to attack and damage rolls made with it. The core is a different steel from the skin, forge-welded so the edge takes a shock the spine absorbs.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.