Masterwork Combat Knife

Masterwork Combat Knife

Weapon Profile

Category
Martial
Damage
1d6 piercing
Range
Melee · 0–5 ft
Handling
Melee in melee; thrown to Close range with disadvantage past 20 feet
Grade
IV · Masterwork
Rarity
Epic
Tier
III · Modern
Training
Martial Weapons
Cost
8035
Weight
1 lb

Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,018 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,005 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • finesseUse Strength or Dexterity for its attack and damage, whichever is better.
  • lightSmall enough for an off-hand strike as a bonus action.
  • thrownCan be thrown as a ranged attack using the same ability as a melee one.

A 7-inch ceramic-coated steel blade, full tang, with a serrated spine and a polymer grip ending in a glass-breaker pommel. You gain a +3 bonus to attack and damage rolls made with it. Every part of it has been replaced by a better one, and the whole moves as though it were cast in a single piece.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3