Masterwork Combat Knife
Weapon Profile
- Category
- Martial
- Damage
- 1d6 piercing
- Range
- Melee · 0–5 ft
- Handling
- Melee in melee; thrown to Close range with disadvantage past 20 feet
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
III · Modern - Training
- Martial Weapons
- Cost
- 8035
- Weight
- 1 lb
Without training in martial weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,018 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,005 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- finesseUse Strength or Dexterity for its attack and damage, whichever is better.
- lightSmall enough for an off-hand strike as a bonus action.
- thrownCan be thrown as a ranged attack using the same ability as a melee one.
A 7-inch ceramic-coated steel blade, full tang, with a serrated spine and a polymer grip ending in a glass-breaker pommel. You gain a +3 bonus to attack and damage rolls made with it. Every part of it has been replaced by a better one, and the whole moves as though it were cast in a single piece.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.