Zaelyth Sniper
Zaelyth senses are tuned to detect motion across a layered canopy, and a sniper applies that to shooting. It holds a canopy position, picks the target whose loss will most disorder the enemy response, and waits.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 40 ft., climb 40 ft.
- Armor class
- 16 (matte scale)
- Hit points
- 104 (16d6 + 48)
- Proficiency
- +3
- STR 12 +1 save +1
- DEX 20 +5 save +8
- CON 16 +3 save +3
- INT 15 +2 save +2
- WIS 18 +4 save +7
- CHA 12 +1 save +1
- Skills
- Stealth +11 , Perception +7 , Survival +7 , Acrobatics +8
- Passive Perception
- 17
- Senses
- darkvision 120 ft., keen sight
- Languages
- Istryx
Equipment
Traits
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From Elevation
The sniper deals an extra 2d8 damage against a target at least 30 feet below it that has not seen it.
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Motion Sense
The sniper automatically detects any creature that moves within 120 feet, whatever the cover.
Actions
-
Hunting Rifle
+8 to hit · Sniper Rifle · extreme range
2d10 + 5 ballistic damage
The sniper makes two attacks with the rifle.
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Relocate Reaction
Immediately after the sniper attacks, or when a creature first locates its position, it moves up to half its speed without provoking opportunity attacks and re-enters cover.