Bestiary · Humanoid

Zaelyth Sniper

Zaelyth senses are tuned to detect motion across a layered canopy, and a sniper applies that to shooting. It holds a canopy position, picks the target whose loss will most disorder the enemy response, and waits.

Physiology
Humanoid
Size
Small
Speed
40 ft., climb 40 ft.
Armor class
16 (matte scale)
Hit points
104 (16d6 + 48)
Proficiency
+3
  • STR 12 +1 save +1
  • DEX 20 +5 save +8
  • CON 16 +3 save +3
  • INT 15 +2 save +2
  • WIS 18 +4 save +7
  • CHA 12 +1 save +1
Skills
Stealth +11 , Perception +7 , Survival +7 , Acrobatics +8
Passive Perception
17
Senses
darkvision 120 ft., keen sight
Languages
Istryx
Found in
Jungle , Istryx

Equipment

Traits

  • From Elevation

    The sniper deals an extra 2d8 damage against a target at least 30 feet below it that has not seen it.

  • Motion Sense

    The sniper automatically detects any creature that moves within 120 feet, whatever the cover.

Actions

  • Hunting Rifle

    +8 to hit · Sniper Rifle · extreme range

    2d10 + 5 ballistic damage

    The sniper makes two attacks with the rifle.

  • Relocate Reaction

    Immediately after the sniper attacks, or when a creature first locates its position, it moves up to half its speed without provoking opportunity attacks and re-enters cover.