Bestiary · Plant

PR 3

Bloodroot

Bloodroot is rooted in place and cannot move. It waits on jungle floors and in sinkholes for prey to walk into its center, then pulls it in and swallows it.

Bloodroot, drawn at Large scale
Physiology
Plant
Size
Large
Speed
5 ft.
Armor class
14
Hit points
59 (7d10 + 21)
Proficiency
+2
  • STR 18 +4 save +4
  • DEX 8 -1 save -1
  • CON 17 +3 save +3
  • INT 2 -4 save -4
  • WIS 11 +0 save +0
  • CHA 3 -4 save -4
Skills
Stealth +1
Passive Perception
10
Senses
blindsight 60 ft.
Languages
None
Damage resistances
piercing, bludgeoning
Damage vulnerabilities
fire
Condition immunities
blinded , charmed , deafened , frightened , exhausted , prone
Found in
Jungle , Wetland

Traits

  • Rooted

    Cannot be moved against its will and has advantage on saves against being knocked Prone.

Actions

  • Vine Whip

    +6 to hit · reach 20 ft.

    1d8 + 4 bludgeoning damage

    Two attacks. A creature hit is pulled 10 feet toward the plant.

  • Swallow

    DC 14 Strength save

    A Medium or smaller Restrained creature is swallowed on a failed save, taking 3d6 acid damage at the start of each of the plant's turns until it escapes.

  • Pull In Reaction

    DC 14 Dexterity save

    When a creature within 10 feet moves, that creature makes a Dexterity saving throw or is pulled 10 feet toward the center and Restrained.