Bloodroot
Bloodroot is rooted in place and cannot move. It waits on jungle floors and in sinkholes for prey to walk into its center, then pulls it in and swallows it.
- Physiology
- Plant
- Size
- Large
- Speed
- 5 ft.
- Armor class
- 14
- Hit points
- 59 (7d10 + 21)
- Proficiency
- +2
- STR 18 +4 save +4
- DEX 8 -1 save -1
- CON 17 +3 save +3
- INT 2 -4 save -4
- WIS 11 +0 save +0
- CHA 3 -4 save -4
- Skills
- Stealth +1
- Passive Perception
- 10
- Senses
- blindsight 60 ft.
- Languages
- None
- Damage resistances
- piercing, bludgeoning
- Damage vulnerabilities
- fire
Traits
-
Rooted
Cannot be moved against its will and has advantage on saves against being knocked Prone.
Actions
-
Vine Whip
+6 to hit · reach 20 ft.
1d8 + 4 bludgeoning damage
Two attacks. A creature hit is pulled 10 feet toward the plant.
-
Swallow
DC 14 Strength save
A Medium or smaller Restrained creature is swallowed on a failed save, taking 3d6 acid damage at the start of each of the plant's turns until it escapes.
-
Pull In Reaction
DC 14 Dexterity save
When a creature within 10 feet moves, that creature makes a Dexterity saving throw or is pulled 10 feet toward the center and Restrained.