Spore
A world the Myrrhiam Bloom has fully overtaken. Macrospore fall seeded the whole surface and the native biosphere was converted. What grows there now acts under a coordination the survey can measure but cannot locate. The Federation quarantines a Spore world on sight, and crews outside Federation authority harvest it on sight.
Crossing it
- Navigate
- DC 14
- Forage
- DC 8
- Notice
- DC 16
Forage is abundant and none of it is safe to eat, and growth blocks sightlines at every scale.
Exposure
-
Air that can be breathed and should not be: spore, ash, chlorine, coolant or fallout.
CON save, DC 12. End of each minute. The Poisoned condition until an hour after leaving the atmosphere.
-
Filtration
A rebreather or sealed suit removes the check. A filter mask gives advantage on it.
-
Visibility
Ash and dense spore make the area heavily obscured beyond Close range, in addition to their other effects.
-
Radiological
Where the contaminant is radiological, a failed save also inflicts a level of exhaustion that a long rest will not clear. It is removed by a Medicine check against the same DC, a restorative spell or a course of antiradiation drugs.
-
Conversion
A failure in Bloom atmosphere also counts as one day of exposure toward conversion.
-
In play
-
Spore load
The air contains macrospores. A creature breathing unfiltered air makes a DC 14 Constitution save each hour or takes a level of exhaustion, and three failures begin conversion.
-
Shared senses
The Bloom shares what any part of it senses. A party seen anywhere on the surface is anticipated everywhere on it within the hour, and surprise against Bloom creatures is not possible after the first encounter.
-
Overgrowth
The whole surface is difficult terrain, and half of it is growth with no ground beneath. Structures are load-bearing only until the growth in them is disturbed.
Regions on it
- Jungle Tropical forest under a closed canopy, wet and dense, with most life above the ground.
- Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.
- Wetland Saturated ground between land and water, slow to cross and poor underfoot, with better cover than either.
- Woodland Temperate forest and scrub with short sightlines and dense cover.
Spore