Environments · Planetary environment

Spore

A world the Myrrhiam Bloom has fully overtaken. Macrospore fall seeded the whole surface and the native biosphere was converted. What grows there now acts under a coordination the survey can measure but cannot locate. The Federation quarantines a Spore world on sight, and crews outside Federation authority harvest it on sight.

Planetary environment

Crossing it

Navigate
DC 14
Forage
DC 8
Notice
DC 16

Forage is abundant and none of it is safe to eat, and growth blocks sightlines at every scale.

Exposure

  • Contaminated Atmosphere

    Air that can be breathed and should not be: spore, ash, chlorine, coolant or fallout.

    CON save, DC 12. End of each minute. The Poisoned condition until an hour after leaving the atmosphere.

    • Filtration

      A rebreather or sealed suit removes the check. A filter mask gives advantage on it.

    • Visibility

      Ash and dense spore make the area heavily obscured beyond Close range, in addition to their other effects.

    • Radiological

      Where the contaminant is radiological, a failed save also inflicts a level of exhaustion that a long rest will not clear. It is removed by a Medicine check against the same DC, a restorative spell or a course of antiradiation drugs.

    • Conversion

      A failure in Bloom atmosphere also counts as one day of exposure toward conversion.

In play

  • Spore load

    The air contains macrospores. A creature breathing unfiltered air makes a DC 14 Constitution save each hour or takes a level of exhaustion, and three failures begin conversion.

  • Shared senses

    The Bloom shares what any part of it senses. A party seen anywhere on the surface is anticipated everywhere on it within the hour, and surprise against Bloom creatures is not possible after the first encounter.

  • Overgrowth

    The whole surface is difficult terrain, and half of it is growth with no ground beneath. Structures are load-bearing only until the growth in them is disturbed.

Regions on it

  • Jungle Tropical forest under a closed canopy, wet and dense, with most life above the ground.
  • Subterranean Everything under the surface, with no light, no weather, and a route set by what the rock allows.
  • Wetland Saturated ground between land and water, slow to cross and poor underfoot, with better cover than either.
  • Woodland Temperate forest and scrub with short sightlines and dense cover.

Found here (10)