Myr'Khruul PR
1
Myr'Khruul Parasite
Colonies seed parasites ahead of themselves. A parasite that reaches a nervous system begins converting it, and the host generally does not notice for several days.
- Physiology
- Aberration
- Size
- Tiny
- Speed
- 20 ft., climb 20 ft.
- Armor class
- 13
- Hit points
- 42 (12d4 + 12)
- Proficiency
- +2
- STR 5 -3 save -3
- DEX 17 +3 save +3
- CON 12 +1 save +1
- INT 6 -2 save -2
- WIS 13 +1 save +1
- CHA 8 -1 save -1
- Skills
- Stealth +5
- Passive Perception
- 11
- Senses
- blindsight 30 ft., darkvision 60 ft., telepathy 30 ft.
- Languages
- None
- Damage resistances
- psychic
- Found in
- Subterranean , Derelict Hull , Spore
Traits
-
Takes Hold
A creature it has bitten twice is implanted. Removing the implant needs a Wisdom (Medicine) check against its save DC and deals 2d10 damage to the host.
Actions
-
Boring Bite
+5 to hit · reach 5 ft.
1d6 + 3 piercing damage
A small bite aimed at the base of the skull.
-
Finds the Host Reaction
When a creature within 5 feet is reduced to 0 hit points, or is Grappled, Restrained or Paralyzed, the parasite moves up to its speed to that creature and may make one Boring Bite attack against it with advantage.