Bestiary · Construct

Creed PR 7

Creed Sanctified

Sanctification is both a doctrinal reward and an engineering program. A Sanctified is given the frame and armament one task needs, along with the authority to do it, and is not returned to general service afterward.

Covenant of the Ebon Creed
Physiology
Construct, Undead
Size
Medium
Speed
30 ft.
Armor class
18 (consecrated plating)
Hit points
119 (14d8 + 56)
Proficiency
+3
  • STR 19 +4 save +4
  • DEX 14 +2 save +2
  • CON 19 +4 save +7
  • INT 13 +1 save +1
  • WIS 15 +2 save +5
  • CHA 12 +1 save +1
Skills
Athletics +7 , Religion +4 , Technology +4
Passive Perception
12
Senses
truesight 30 ft., darkvision 120 ft.
Languages
Netherspeech, Common
Damage resistances
necrotic, bludgeoning, piercing, slashing
Damage immunities
poison, psychic
Condition immunities
charmed , exhausted , frightened , poisoned , prone
Found in
Settlement , Spore

Equipment

Traits

  • Specialist Rite

    Has advantage on all checks and saves relating to the single office it was sanctified for.

  • Intact Skull

    Destroying the body leaves the skull intact and recoverable.

Actions

  • Sanctified Maul

    +7 to hit · Thuulean Steel Maul · reach 10 ft.

    2d10 + 4 bludgeoning damage

    Two attacks. Against whatever it was sanctified to deal with, each hit deals an extra 2d8 necrotic damage.

  • Rite of Cessation

    DC 15 Constitution save

    Each living creature within 20 feet takes 8d8 necrotic damage on a failed save, or half as much on a success. A creature reduced to 0 hit points by this is marked for conversion instead of killed.

  • Skull Separation Reaction

    When the Sanctified is reduced to 0 hit points, the skull separates intact and remains aware. Any Creed creature within a mile knows where it landed and what the Sanctified saw last.