Creed Sanctified
Sanctification is both a doctrinal reward and an engineering program. A Sanctified is given the frame and armament one task needs, along with the authority to do it, and is not returned to general service afterward.
Covenant of the Ebon Creed- Physiology
- Construct, Undead
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 18 (consecrated plating)
- Hit points
- 119 (14d8 + 56)
- Proficiency
- +3
- STR 19 +4 save +4
- DEX 14 +2 save +2
- CON 19 +4 save +7
- INT 13 +1 save +1
- WIS 15 +2 save +5
- CHA 12 +1 save +1
- Skills
- Athletics +7 , Religion +4 , Technology +4
- Passive Perception
- 12
- Senses
- truesight 30 ft., darkvision 120 ft.
- Languages
- Netherspeech, Common
- Damage resistances
- necrotic, bludgeoning, piercing, slashing
- Damage immunities
- poison, psychic
- Condition immunities
- charmed , exhausted , frightened , poisoned , prone
- Found in
- Settlement , Spore
Equipment
Traits
-
Specialist Rite
Has advantage on all checks and saves relating to the single office it was sanctified for.
-
Intact Skull
Destroying the body leaves the skull intact and recoverable.
Actions
-
Sanctified Maul
+7 to hit · Thuulean Steel Maul · reach 10 ft.
2d10 + 4 bludgeoning damage
Two attacks. Against whatever it was sanctified to deal with, each hit deals an extra 2d8 necrotic damage.
-
Rite of Cessation
DC 15 Constitution save
Each living creature within 20 feet takes 8d8 necrotic damage on a failed save, or half as much on a success. A creature reduced to 0 hit points by this is marked for conversion instead of killed.
-
Skull Separation Reaction
When the Sanctified is reduced to 0 hit points, the skull separates intact and remains aware. Any Creed creature within a mile knows where it landed and what the Sanctified saw last.