Cessation Projector

Cessation Projector

Weapon Profile

Category
Exotic
Damage
2d10 necrotic
Range
Medium · 31–150 ft
Handling
Range 60 feet. Has no effect on constructs or undead, so the Creed fields it among its own.
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Exotic Weapons
Cost
5200
Weight
16 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 2,600 gm of materials and 3 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 650 gm and 1 day. Downtime

Special Modes

  • Mark for Conversion

    A living creature reduced to 0 hit points by this weapon is left stable and insensible instead of dying. The Creed collects it.

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A two-handed Creed projector run from a power cell and used by the Sanctified. It has no effect on constructs or undead. A living creature reduced to 0 hit points by it is left stable and insensible instead of dying, and the Creed collects it. New Creed are made by converting a conquered population before its world is sterilized.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Coil-Rifle
  2. Tier II Musket
  3. Tier III Assault Rifle
  4. Tier III Aurel Militarum Carbine
  5. Tier III Bolt-Action Rifle
  6. Tier III HDF Carbine
  7. Tier III HDF Rifle
  8. Tier IV Plasma Rifle
  9. Tier IV ESC Interdiction Carbine
  10. Tier IV Plasma Repeater
  11. Tier IV Phoenix Lance
  12. Tier IV Cessation Projector