Cessation Projector
Weapon Profile
- Category
- Exotic
- Damage
- 2d10 necrotic
- Range
- Medium · 31–150 ft
- Handling
- Range 60 feet. Has no effect on constructs or undead, so the Creed fields it among its own.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Exotic Weapons
- Cost
- 5200
- Weight
- 16 lb
Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,600 gm of materials and 3 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 650 gm and 1 day. Downtime
Special Modes
- Mark for Conversion
A living creature reduced to 0 hit points by this weapon is left stable and insensible instead of dying. The Creed collects it.
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A two-handed Creed projector run from a power cell and used by the Sanctified. It has no effect on constructs or undead. A living creature reduced to 0 hit points by it is left stable and insensible instead of dying, and the Creed collects it. New Creed are made by converting a conquered population before its world is sterilized.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.