Bolt-Action Rifle
Weapon Profile
- Category
- Firearms
- Damage
- 1d12 ballistic
- Range
- Long · 151–1,000 ft
- Handling
- Extreme with an optic.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Firearms
- Cost
- 450
- Weight
- 9 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 225 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 57 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A manually cycled rifle with a box magazine and a proper sight line. Slower to fire than an autoloader and more accurate at range. With an optic it reaches Extreme range.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.