Aurel Militarum Carbine

Aurel Militarum Carbine

Weapon Profile

Category
Firearms
Damage
1d12 ballistic
Range
Medium · 120/450 ft · to Long
Handling
25-round magazine. Heavier and slower to reload than a commercial assault rifle, and built to be repaired in the field by a conscript with one tool.
Grade
I · Standard
Rarity
Common
Tier
III · Modern
Training
Firearms
Cost
420
Weight
9 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 210 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 53 gm and 1 day. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • autofireCan spray an area instead of a target, spending extra ammunition to do it.

A stamped-steel carbine with a 25-round magazine, the levy rifle of the Aurelion Army. Serial numbers are recorded and accounted for after every engagement. Every part is stamped and interchangeable across three centuries of production, and a conscript can be taught it in a morning and repair it in the field with one tool.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Coil-Rifle
  2. Tier II Musket
  3. Tier III Assault Rifle
  4. Tier III Aurel Militarum Carbine
  5. Tier III Bolt-Action Rifle
  6. Tier III HDF Carbine
  7. Tier III HDF Rifle
  8. Tier IV Plasma Rifle
  9. Tier IV ESC Interdiction Carbine
  10. Tier IV Plasma Repeater
  11. Tier IV Phoenix Lance
  12. Tier IV Cessation Projector