Phoenix Lance

Phoenix Lance

Weapon Profile

Category
Energy
Damage
2d8 radiant
Range
Medium · 150/600 ft · to Long
Handling
One cell gives twelve shots. The emitter takes a full round to cycle after the twelfth.
Grade
I · Standard
Rarity
Common
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
4800
Weight
11 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 2,400 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 600 gm and 1 day. Downtime

Special Modes

  • Sustained Beam

    Spend the remainder of the cell to hold the beam on a single target for a round. The target takes the weapon's damage again at the start of its next turn unless it breaks line of sight.

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.

A long-barreled radiant lance with the Ascendancy phoenix worked into the housing. The Aurel Militarum issues it to commissioned officers, who in practice are aristocrats. One cell gives twelve shots, and the emitter takes a full round to cycle after the twelfth. Sustained Beam. You can spend the remainder of the cell to hold the beam on a single target for a round. The target takes the weapon's damage again at the start of its next turn unless it breaks line of sight.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3

Equipment Line

The same kit across the tiers. Later rungs replace earlier ones.

  1. Tier II Coil-Rifle
  2. Tier II Musket
  3. Tier III Assault Rifle
  4. Tier III Aurel Militarum Carbine
  5. Tier III Bolt-Action Rifle
  6. Tier III HDF Carbine
  7. Tier III HDF Rifle
  8. Tier IV Plasma Rifle
  9. Tier IV ESC Interdiction Carbine
  10. Tier IV Plasma Repeater
  11. Tier IV Phoenix Lance
  12. Tier IV Cessation Projector