Phoenix Lance
Weapon Profile
- Category
- Energy
- Damage
- 2d8 radiant
- Range
- Medium · 150/600 ft · to Long
- Handling
- One cell gives twelve shots. The emitter takes a full round to cycle after the twelfth.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
IV · Spacefaring - Training
- Energy Weapons
- Cost
- 4800
- Weight
- 11 lb
Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,400 gm of materials and 2 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop. To repair: 600 gm and 1 day. Downtime
Special Modes
- Sustained Beam
Spend the remainder of the cell to hold the beam on a single target for a round. The target takes the weapon's damage again at the start of its next turn unless it breaks line of sight.
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
A long-barreled radiant lance with the Ascendancy phoenix worked into the housing. The Aurel Militarum issues it to commissioned officers, who in practice are aristocrats. One cell gives twelve shots, and the emitter takes a full round to cycle after the twelfth. Sustained Beam. You can spend the remainder of the cell to hold the beam on a single target for a round. The target takes the weapon's damage again at the start of its next turn unless it breaks line of sight.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.