Masterwork Phoenix Lance

Masterwork Phoenix Lance

Weapon Profile

Category
Energy
Damage
2d8 radiant
Range
Medium · 150/600 ft · to Long
Handling
One cell gives twelve shots. The emitter takes a full round to cycle after the twelfth.
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Energy Weapons
Cost
12800
Weight
11 lb

Without training in energy weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 6,400 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,600 gm and 13 days. Downtime

Special Modes

  • Sustained Beam

    Spend the remainder of the cell to hold the beam on a single target for a round. The target takes the weapon's damage again at the start of its next turn unless it breaks line of sight.

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.

A long-barreled radiant lance with the Ascendancy phoenix worked into the housing. You gain a +3 bonus to attack and damage rolls made with it. A prototype that was never meant to leave a laboratory. The tolerances in it cannot be manufactured at scale.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3