HDF Carbine
Weapon Profile
- Category
- Firearms
- Damage
- 2d6 ballistic
- Range
- Medium · 31–150 ft
- Handling
- Reload is a bonus action.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Firearms
- Cost
- 480
- Weight
- 8 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 240 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 60 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
A short-barreled carbine, the Halcyion Federation's general-issue long arm, short enough to clear a hatchway and chambered for the same round as everything else the HDF fields. Four member species have hands that work it, which took the Ordnance Board eleven years and two withdrawn designs. Reloading is a bonus action.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.