Masterwork HDF Carbine

Masterwork HDF Carbine

Weapon Profile

Category
Firearms
Damage
2d6 ballistic
Range
Medium · 31–150 ft
Handling
Reload is a bonus action.
Grade
IV · Masterwork
Rarity
Epic
Tier
III · Modern
Training
Firearms
Cost
8480
Weight
8 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,240 gm of materials and 50 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,060 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.

A short-barreled carbine, the Halcyion Federation's general-issue long arm, short enough to clear a hatchway and chambered for the same round as everything else the HDF fields. You gain a +3 bonus to attack and damage rolls made with it. Built to the maker's own tolerances, tighter than any factory line holds.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3