Refined HDF Carbine
Weapon Profile
- Category
- Firearms
- Damage
- 2d6 ballistic
- Range
- Medium · 31–150 ft
- Handling
- Reload is a bonus action.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
III · Modern - Training
- Firearms
- Cost
- 980
- Weight
- 8 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 490 gm of materials and 10 days of work, at a workshop with powered tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 123 gm and 3 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
A short-barreled carbine, the Halcyion Federation's general-issue long arm, short enough to clear a hatchway and chambered for the same round as everything else the HDF fields. You gain a +1 bonus to attack and damage rolls made with it. Proof-marked at the bench by a smith who fired it and corrected it.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.