Musket
Weapon Profile
- Category
- Firearms
- Damage
- 1d12 ballistic
- Range
- Medium · 60/240 ft · to Long
- Handling
- Loading: only one shot per turn regardless of attacks granted.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 250
- Weight
- 12 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 125 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 32 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
A black-powder long gun with a full-length barrel, ignited by a flint or percussion cap. Halcyion line regiments drilled with them during the early Reclamation, and Black Meridian outriders still carry stolen Aurelion-pattern ones because they fire after an EMP. It fires once per turn regardless of how many attacks you are granted.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.