Refined Musket

Refined Musket

Weapon Profile

Category
Firearms
Damage
1d12 ballistic
Range
Medium · 60/240 ft · to Long
Handling
Loading: only one shot per turn regardless of attacks granted.
Grade
II · Refined
Rarity
Uncommon
Tier
II · Industrial
Training
Firearms
Cost
750
Weight
12 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 375 gm of materials and 10 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 94 gm and 3 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A black-powder long gun with a full-length barrel, ignited by a flint or percussion cap. You gain a +1 bonus to attack and damage rolls made with it. Proof-marked at the bench by a smith who fired it and corrected it.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3