Masterwork Musket

Masterwork Musket

Weapon Profile

Category
Firearms
Damage
1d12 ballistic
Range
Medium · 60/240 ft · to Long
Handling
Loading: only one shot per turn regardless of attacks granted.
Grade
IV · Masterwork
Rarity
Epic
Tier
II · Industrial
Training
Firearms
Cost
8250
Weight
12 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,125 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,032 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.

A black-powder long gun with a full-length barrel, ignited by a flint or percussion cap. You gain a +3 bonus to attack and damage rolls made with it. Built to no pattern but its maker's, fitted to one shoulder, and regulated with the load it will actually be fed.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3