Refined Cessation Projector
Weapon Profile
- Category
- Exotic
- Damage
- 2d10 necrotic
- Range
- Medium · 31–150 ft
- Handling
- Range 60 feet. Has no effect on constructs or undead, so the Creed fields it among its own.
- Grade
-
II · Refined - Rarity
-
Uncommon - Tier
-
IV · Spacefaring - Training
- Exotic Weapons
- Cost
- 5700
- Weight
- 16 lb
Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 2,850 gm of materials and 10 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 2, finished with a DC 13 check. To repair: 713 gm and 3 days. Downtime
Special Modes
- Mark for Conversion
A living creature reduced to 0 hit points by this weapon is left stable and insensible instead of dying. The Creed collects it.
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- two-handedBoth hands are needed to attack with it. You cannot hold anything else.
- heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
- power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.
A two-handed Creed projector run from a power cell and used by the Sanctified. You gain a +1 bonus to attack and damage rolls made with it. The heat sink replaced with one that fits, so the weapon can be fired as fast as it can be aimed.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.