Masterwork Cessation Projector

Masterwork Cessation Projector

Weapon Profile

Category
Exotic
Damage
2d10 necrotic
Range
Medium · 31–150 ft
Handling
Range 60 feet. Has no effect on constructs or undead, so the Creed fields it among its own.
Grade
IV · Masterwork
Rarity
Epic
Tier
IV · Spacefaring
Training
Exotic Weapons
Cost
13200
Weight
16 lb

Without training in exotic weapons, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 6,600 gm of materials and 50 days of work, at a fabricator: a starport yard, an industrial district or a ship's machine shop, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,650 gm and 13 days. Downtime

Special Modes

  • Mark for Conversion

    A living creature reduced to 0 hit points by this weapon is left stable and insensible instead of dying. The Creed collects it.

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • two-handedBoth hands are needed to attack with it. You cannot hold anything else.
  • heavyUnwieldy for a Small creature, which attacks with it at disadvantage.
  • power-cellRuns on a charged cell. Flat, it reverts to whatever it is without power.

A two-handed Creed projector run from a power cell and used by the Sanctified. You gain a +3 bonus to attack and damage rolls made with it. A prototype that was never meant to leave a laboratory. The tolerances in it cannot be manufactured at scale.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3