Spore Carrier
The Myrrhiam Bloom propagates by macrospore and converts a world instead of occupying it. A carrier delivers the spore load and the conversion proceeds over the following weeks even if the carrier is killed on arrival.
Myrrhiam Bloom
- Physiology
- Plant
- Size
- Medium
- Speed
- 25 ft.
- Armor class
- 14
- Hit points
- 60 (8d8 + 24)
- Proficiency
- +2
- STR 16 +3 save +3
- DEX 10 +0 save +0
- CON 17 +3 save +3
- INT 6 -2 save -2
- WIS 12 +1 save +1
- CHA 5 -3 save -3
- Skills
- Stealth +2
- Passive Perception
- 11
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- Myr
- Damage immunities
- poison
- Condition immunities
- charmed , frightened , poisoned , exhausted
- Found in
- Spore
Traits
-
Burst on Death
When the carrier is reduced to 0 hit points, each creature within 10 feet takes 2d8 poison damage and is Poisoned for one minute on a failed Constitution save against the carrier's save DC.
Actions
-
Slam
+5 to hit · reach 5 ft.
1d10 + 3 bludgeoning damage
The spore carrier makes two Slam attacks.
-
Spore Cloud
DC 13 Constitution save
The spore carrier releases a cloud in a 15-foot radius that lasts one minute. The cloud's area is lightly obscured. A creature that ends its turn inside the cloud takes 1d8 poison damage on a failed save.
-
Burst Reaction
DC 13 Constitution save
When a creature within 10 feet reduces the carrier to 0 hit points, that creature makes its Constitution saving throw against the carrier's Burst on Death with disadvantage.