Bestiary · Plant

PR 3

Spore Carrier

The Myrrhiam Bloom propagates by macrospore and converts a world instead of occupying it. A carrier delivers the spore load and the conversion proceeds over the following weeks even if the carrier is killed on arrival.

Myrrhiam Bloom
Spore Carrier, drawn at Medium scale
Physiology
Plant
Size
Medium
Speed
25 ft.
Armor class
14
Hit points
60 (8d8 + 24)
Proficiency
+2
  • STR 16 +3 save +3
  • DEX 10 +0 save +0
  • CON 17 +3 save +3
  • INT 6 -2 save -2
  • WIS 12 +1 save +1
  • CHA 5 -3 save -3
Skills
Stealth +2
Passive Perception
11
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
Myr
Damage immunities
poison
Condition immunities
charmed , frightened , poisoned , exhausted
Found in
Spore

Traits

  • Burst on Death

    When the carrier is reduced to 0 hit points, each creature within 10 feet takes 2d8 poison damage and is Poisoned for one minute on a failed Constitution save against the carrier's save DC.

Actions

  • Slam

    +5 to hit · reach 5 ft.

    1d10 + 3 bludgeoning damage

    The spore carrier makes two Slam attacks.

  • Spore Cloud

    DC 13 Constitution save

    The spore carrier releases a cloud in a 15-foot radius that lasts one minute. The cloud's area is lightly obscured. A creature that ends its turn inside the cloud takes 1d8 poison damage on a failed save.

  • Burst Reaction

    DC 13 Constitution save

    When a creature within 10 feet reduces the carrier to 0 hit points, that creature makes its Constitution saving throw against the carrier's Burst on Death with disadvantage.