Bestiary · Plant

PR 4

Bloom Beast

The Myrrhiam Bloom converts a world's biomass instead of killing it. A converted animal is still recognizably the species it was, but its body is rebuilt by the Bloom's growth, and it no longer eats.

Myrrhiam Bloom
Physiology
Plant, Beast
Size
Large
Speed
40 ft.
Armor class
15 (fibrous overgrowth)
Hit points
76 (8d10 + 32)
Proficiency
+2
  • STR 18 +4 save +4
  • DEX 12 +1 save +1
  • CON 18 +4 save +6
  • INT 3 -4 save -4
  • WIS 11 +0 save +0
  • CHA 5 -3 save -3
Skills
Perception +2
Passive Perception
12
Senses
blindsight 60 ft.
Languages
Myr
Damage resistances
necrotic
Damage immunities
poison
Damage vulnerabilities
fire
Condition immunities
charmed , frightened , poisoned , exhausted
Found in
Spore

Traits

  • Hivelinked

    Shares what every Bloom creature within 1 mile perceives, and cannot be Charmed or Frightened while another one is within that range.

  • Sporing

    A creature that ends its turn within 5 feet takes 1d8 poison damage.

Actions

  • Gore

    +6 to hit · reach 5 ft.

    1d12 + 4 piercing damage

    Two attacks.

  • Burst on Death Reaction

    When the bloom beast is reduced to 0 hit points, every creature within 10 feet takes 3d8 poison damage and is Poisoned until the end of its next turn.