PR
4
Bloom Beast
The Myrrhiam Bloom converts a world's biomass instead of killing it. A converted animal is still recognizably the species it was, but its body is rebuilt by the Bloom's growth, and it no longer eats.
Myrrhiam Bloom- Physiology
- Plant, Beast
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 15 (fibrous overgrowth)
- Hit points
- 76 (8d10 + 32)
- Proficiency
- +2
- STR 18 +4 save +4
- DEX 12 +1 save +1
- CON 18 +4 save +6
- INT 3 -4 save -4
- WIS 11 +0 save +0
- CHA 5 -3 save -3
- Skills
- Perception +2
- Passive Perception
- 12
- Senses
- blindsight 60 ft.
- Languages
- Myr
- Damage resistances
- necrotic
- Damage immunities
- poison
- Damage vulnerabilities
- fire
- Condition immunities
- charmed , frightened , poisoned , exhausted
- Found in
- Spore
Traits
-
Hivelinked
Shares what every Bloom creature within 1 mile perceives, and cannot be Charmed or Frightened while another one is within that range.
-
Sporing
A creature that ends its turn within 5 feet takes 1d8 poison damage.
Actions
-
Gore
+6 to hit · reach 5 ft.
1d12 + 4 piercing damage
Two attacks.
-
Burst on Death Reaction
When the bloom beast is reduced to 0 hit points, every creature within 10 feet takes 3d8 poison damage and is Poisoned until the end of its next turn.