Chosen of Khaos
A Chosen of Khaos is a horned figure bearded to the belt, armed with a hammer whose head is three blocks of dead stone. It is a mortal that one of the gods beyond the eastern frontier has emptied out and filled with purpose. It walks to the place where the end of a world is going to begin. Worlds that have seen one are counted among the contained systems now.
- Physiology
- Fiend, Humanoid
- Size
- Large
- Speed
- 40 ft.
- Armor class
- 22 (god-touched hide)
- Hit points
- 337 (27d10 + 189)
- Proficiency
- +6
- STR 27 +8 save +14
- DEX 14 +2 save +2
- CON 25 +7 save +13
- INT 18 +4 save +4
- WIS 22 +6 save +12
- CHA 24 +7 save +13
- Skills
- Athletics +14 , Intimidation +13 , Lore +10 , Perception +12
- Passive Perception
- 22
- Senses
- truesight 120 ft., telepathy 300 ft.
- Languages
- Common, Netherspeech, Primordial
- Damage resistances
- bludgeoning, piercing, slashing, fire, cold, lightning
- Damage immunities
- necrotic, poison, psychic
- Condition immunities
- charmed , frightened , exhausted , poisoned , stunned
- Found in
- Hyperlane Corridor , Spore , Rift Breach , Settlement
Traits
-
Omen
Every creature within 1 mile of the Chosen knows that a terrible presence has arrived. Creatures within 120 feet have disadvantage on death saving throws.
-
Emptied and Filled
It cannot be reasoned with, bargained with or turned. Magic that would read or alter its mind fails and deals 6d10 psychic damage to the caster.
-
Legendary Resistance
Three times per day, when it fails a saving throw, it can choose to succeed instead.
Actions
-
Multiattack
The Chosen makes two Dead-Stone Hammer attacks, or uses Toll.
-
Dead-Stone Hammer
+14 to hit · reach 10 ft.
4d10 + 8 bludgeoning damage
A swing of its hammer of dead stone.
-
Toll
DC 21 Constitution save
The Chosen strikes the ground with its hammer, and the blow rings like a bell. Every creature within 60 feet makes a Constitution saving throw, taking 12d10 thunder damage and being Stunned until the end of its next turn on a failure, or half as much damage and no other effect on a success. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.
-
Unmake Bonus action
One creature it can see within 120 feet makes a Wisdom saving throw against DC 22 or takes 6d10 necrotic damage and cannot regain hit points until the start of the Chosen's next turn.
-
Step Legendary
It moves up to its speed without provoking opportunity attacks.
-
Hammer Legendary
It makes one dead-stone hammer attack.
-
End of Days Legendary
Every hostile creature within 30 feet makes a Wisdom saving throw against DC 22 or is Frightened until the end of its next turn.