Bestiary · Fiend

PR 19

Chosen of Khaos

A Chosen of Khaos is a horned figure bearded to the belt, armed with a hammer whose head is three blocks of dead stone. It is a mortal that one of the gods beyond the eastern frontier has emptied out and filled with purpose. It walks to the place where the end of a world is going to begin. Worlds that have seen one are counted among the contained systems now.

Chosen of Khaos, drawn at Large scale
Physiology
Fiend, Humanoid
Size
Large
Speed
40 ft.
Armor class
22 (god-touched hide)
Hit points
337 (27d10 + 189)
Proficiency
+6
  • STR 27 +8 save +14
  • DEX 14 +2 save +2
  • CON 25 +7 save +13
  • INT 18 +4 save +4
  • WIS 22 +6 save +12
  • CHA 24 +7 save +13
Skills
Athletics +14 , Intimidation +13 , Lore +10 , Perception +12
Passive Perception
22
Senses
truesight 120 ft., telepathy 300 ft.
Languages
Common, Netherspeech, Primordial
Damage resistances
bludgeoning, piercing, slashing, fire, cold, lightning
Damage immunities
necrotic, poison, psychic
Condition immunities
charmed , frightened , exhausted , poisoned , stunned
Found in
Hyperlane Corridor , Spore , Rift Breach , Settlement

Traits

  • Omen

    Every creature within 1 mile of the Chosen knows that a terrible presence has arrived. Creatures within 120 feet have disadvantage on death saving throws.

  • Emptied and Filled

    It cannot be reasoned with, bargained with or turned. Magic that would read or alter its mind fails and deals 6d10 psychic damage to the caster.

  • Legendary Resistance

    Three times per day, when it fails a saving throw, it can choose to succeed instead.

Actions

  • Multiattack

    The Chosen makes two Dead-Stone Hammer attacks, or uses Toll.

  • Dead-Stone Hammer

    +14 to hit · reach 10 ft.

    4d10 + 8 bludgeoning damage

    A swing of its hammer of dead stone.

  • Toll

    DC 21 Constitution save

    The Chosen strikes the ground with its hammer, and the blow rings like a bell. Every creature within 60 feet makes a Constitution saving throw, taking 12d10 thunder damage and being Stunned until the end of its next turn on a failure, or half as much damage and no other effect on a success. Recharges after it rolls a 5 or 6 on a d6 at the start of its turn.

  • Unmake Bonus action

    One creature it can see within 120 feet makes a Wisdom saving throw against DC 22 or takes 6d10 necrotic damage and cannot regain hit points until the start of the Chosen's next turn.

  • Step Legendary

    It moves up to its speed without provoking opportunity attacks.

  • Hammer Legendary

    It makes one dead-stone hammer attack.

  • End of Days Legendary

    Every hostile creature within 30 feet makes a Wisdom saving throw against DC 22 or is Frightened until the end of its next turn.