Hyperlane Corridor
A surveyed translation route between two points, held open by beacons and by traffic. Checkpoints and raiders gather where the traffic is, and a published schedule is a security risk.
Exposure
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No pressure and no air to breathe, with survival measured in rounds.
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Countdown
Without a seal, a creature holds out for a number of rounds equal to its Constitution modifier, minimum 1. At the end of that time its hit points drop to -1, unless they are already lower, and it is dying. It cannot be stabilized or regain hit points until it can breathe.
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Decompressed
Exposure inflicts the Decompressed condition, which a return to pressure does not by itself remove.
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Holding your breath
Holding a breath in vacuum ruptures the lungs. A creature that does so takes 2d6 damage on the first round and gains no benefit from the attempt.
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Sound
Sound does not travel. Verbal spell components, shouted orders and Perception by hearing all fail across open vacuum. Suit comms and touch are the only channels.
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Unfiltered light
Without air to filter it, the star's output arrives unreduced. An hour of unshielded exposure in direct sunlight counts as a failed Contaminated Atmosphere save against radiological dose.
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Free fall, where there is no down, no moving body stops on its own, and a missed handhold leaves a creature adrift.
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Movement
Moving requires a surface to push from. A creature with nothing in reach continues in the direction it last moved until it reaches something.
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Changing course
Changing direction mid-drift requires a DC 12 Dexterity (Acrobatics) check. On a failure the creature continues as it was.
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Melee
An unanchored melee attack has disadvantage and pushes the attacker 10 feet away from the target after it resolves.
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No falling
There is no up, no down and no falling damage. A creature cannot be knocked Prone, and the Prone condition does not apply.
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Mag boots
Magnetic boots or a tether remove every entry above while a ferrous surface is underfoot, at the cost of half movement.
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In play
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Travel roll
A leg is a single Piloting check against the distance DC. The roll sets what the leg costs, and the leg always completes.
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Predictable
Traffic on a lane runs to a schedule that can be read from a dock manifest, and raids are planned from those manifests.
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Checkpoints
A lane through claimed space includes an inspection. Avoiding it means leaving the lane, and off-lane transit raises the DC by 4.
Built for this
- Hyperdrive Component Item
Found here (36)
- Alien Conqueror
- Aurel Militarum Marine
- Aurelion Adjudicator
- Black Meridian Pirate
- Bounty Bot
- Camel
- Chosen of Khaos
- D'horvakk Heavy Trooper
- HDF Captain
- HDF Commander
- HDF Commando
- HDF Pilot
- HDF Robo-Hound
- HDF Ronin Droid
- HDF Trooper
- Halcyion Chaplain
- Halcyion Crusader Knight
- Halcyion Engineer
- Halcyion Holy Knight
- Halfling
- Hobgoblin Mercenary
- Ice Giant Star Raider
- Intergalactic Conqueror
- Istryxian Scout
- Istryxian Warrior
- Keth'rassa Medic
- Legendary Smuggler
- Legendary Warlord
- Merchant Guard
- Qy'reen Engineer
- Sea Serpent
- Star Shark
- Syndicate Smuggler
- Thuul Warrior
- Zyrrak Legend
- Zyrrak Raider