Legendary Warlord
He started with eleven ships and now holds a frontier sector. In thirty years he has not suffered a defeat anyone can point to. He fights in the line, which staff colleges call a mistake, and his people do not break. His armor is forty years of trophies welded over a much older frame, and he can name where each piece came from.
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 35 ft.
- Armor class
- 20
- Hit points
- 285 (30d8 + 150)
- Proficiency
- +5
- STR 23 +6 save +11
- DEX 16 +3 save +3
- CON 20 +5 save +10
- INT 18 +4 save +4
- WIS 18 +4 save +9
- CHA 21 +5 save +10
- Skills
- Athletics +11 , History +9 , Insight +9 , Intimidation +10 , Perception +9
- Passive Perception
- 19
- Senses
- darkvision 60 ft.
- Languages
- Common, Federation Standard, Orcish, Jotun
- Damage resistances
- ballistic, kinetic, fire
- Found in
- Hyperlane Corridor
Equipment
Traits
-
Leads from the Front
Allies within 120 feet that can see him have advantage on attack rolls and on saving throws against being Frightened.
-
Veteran Instinct
The warlord cannot be surprised, and knows within a round which of the creatures facing him is directing the others.
-
Trophy Armor
Each piece of his armor was taken off something that nearly killed him. He has resistance to the damage type of any creature whose kind is represented on it.
Actions
-
Multiattack
The warlord makes three Warlord's Axe attacks.
-
Warlord's Axe
+11 to hit · reach 10 ft.
3d10 + 6 slashing damage
-
Thrown Spear
+11 to hit · long range
2d10 + 6 piercing damage
-
Order the Advance
Up to ten allies within 120 feet immediately move up to their Speed and make one attack each with advantage.
-
Challenge
One creature within 120 feet makes a DC 19 Wisdom save or is Frightened of him for 1 minute and must move toward him on each of its turns.
-
Second Wind Bonus action
The warlord regains 60 hit points and ends one condition on himself. He can do this once a day.