HDF Pilot
A pilot wears a red high-pressure suit with the squadron mark at the shoulder and a plasma pistol clipped inside it. The training is for flying, and the suit is built for ejecting from a damaged craft. On a frontier world a pilot is often the only person who can get a damaged lifter off the ground. A party that wants to leave needs the pilot alive.
Halcyion Federation
- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft.
- Armor class
- 16 (pressure suit)
- Hit points
- 78 (12d8 + 24)
- Proficiency
- +2
- STR 11 +0 save +0
- DEX 18 +4 save +6
- CON 14 +2 save +2
- INT 16 +3 save +5
- WIS 15 +2 save +2
- CHA 14 +2 save +2
- Skills
- Acrobatics +6 , Perception +4 , Piloting +6 , Technology +5
- Passive Perception
- 14
- Languages
- Common, Federation Standard
- Found in
- Terran (Verdant) , Station Interior , Hyperlane Corridor
Traits
-
Veteran Pilot
The pilot has advantage on Piloting checks, and a vehicle it crews adds 2 to its armor class.
-
Pressure Suit
The pilot can breathe in vacuum for 1 hour and ignores the first 10 falling damage it takes.
Actions
-
Multiattack
The pilot makes two Flight Sidearm attacks.
-
Flight Sidearm
+6 to hit · close range
1d8 + 4 plasma damage
A short plasma pistol clipped inside the suit.
-
Eject Bonus action
The pilot takes the Disengage action and moves up to 20 feet without provoking an opportunity attack.
-
Strafing Run
DC 14 Dexterity save
If the pilot is crewing a flying vehicle, every creature in a 60-foot line makes a Dexterity saving throw, taking 4d6 ballistic damage on a failure and half as much on a success.