Bestiary · Humanoid

Aurelion Adjudicator

An adjudicator wears the black and gold of the high court and wields a gravity hammer taller than most of the people it is used on. It reports to the Ascendant alone, with no rank in the chain between, and it is sent once per matter. It arrives without warning or a formation. The hammer folds local gravity into the swing, which lets the adjudicator invert gravity in an area around it.

Aurelion Ascendancy
Aurelion Adjudicator, drawn at Large scale
Physiology
Humanoid
Size
Large
Speed
40 ft., fly 40 ft. (hover)
Armor class
21 (court plate and gravitic field)
Hit points
287 (25d10 + 150)
Proficiency
+5
  • STR 24 +7 save +12
  • DEX 16 +3 save +3
  • CON 22 +6 save +11
  • INT 18 +4 save +4
  • WIS 20 +5 save +10
  • CHA 21 +5 save +10
Skills
Athletics +12 , Insight +10 , Intimidation +10 , Perception +10
Passive Perception
20
Senses
truesight 60 ft., darkvision 120 ft.
Languages
Common, High Aurelian, Low Aurelian
Damage resistances
radiant, force, kinetic
Condition immunities
frightened , charmed
Found in
The Flux , Settlement , The Aurelion Sector , The Shadow of Aurelion

Traits

  • Weight of Office

    The ground within 20 feet of the adjudicator is difficult terrain for every creature except the adjudicator and creatures it chooses.

  • Writ of the Ascendant

    The adjudicator has advantage on saving throws against any effect that would move it, and it cannot be teleported against its will.

  • Sentence Passed

    At the start of combat the adjudicator names one creature. Its attacks against that creature score a critical hit on a roll of 19 or 20.

Actions

  • Multiattack

    The adjudicator makes two Gravity Hammer attacks and uses Gravitic Collapse if it is available.

  • Gravity Hammer

    +12 to hit · reach 10 ft.

    4d10 + 7 force damage

    A swing of the gravity hammer, which has a head the size of an anvil.

  • Gravitic Collapse

    DC 19 Strength save

    The adjudicator drives the hammer down, and gravity inverts in a 20-foot radius. Every creature in the area makes a Strength saving throw. On a failure it takes 8d10 force damage and is knocked Prone and Restrained until the end of its next turn. On a success it takes half as much damage and suffers no other effect. Recharges after the adjudicator rolls a 5 or 6 on a d6 at the start of its turn.

  • Summary Judgment Bonus action

    DC 18 Charisma save

    The adjudicator targets one creature it can see within 60 feet. The creature makes a Charisma saving throw. On a failure it takes 3d8 psychic damage and is Frightened of the adjudicator for 1 minute. It can repeat the save at the end of each of its turns.

  • Interpose Reaction

    When a creature within 30 feet is hit by an attack, the adjudicator takes the damage instead, and the damage is halved.