Bestiary · Aberration

PR 17

Alien Conqueror

An alien conqueror arrives with a small staff and no fleet. It has a reach that covers a planet: ships land where it wants them, orbital defenses fire on their own stations, and officials end up signing what it proposes. Resistance is possible only from outside its range.

Alien Conqueror, drawn at Large scale
Physiology
Aberration, Humanoid
Size
Large
Speed
40 ft., fly 60 ft. (hover)
Armor class
20
Hit points
336 (32d10 + 160)
Proficiency
+6
  • STR 19 +4 save +4
  • DEX 18 +4 save +10
  • CON 20 +5 save +5
  • INT 24 +7 save +13
  • WIS 21 +5 save +11
  • CHA 25 +7 save +13
Skills
Deception +13 , Insight +11 , Intimidation +13 , Perception +11 , Persuasion +13
Passive Perception
21
Senses
truesight 120 ft., telepathy 1000 ft.
Languages
Common, Federation Standard, Axiom Binary, Myr
Damage resistances
ballistic, kinetic, fire, cold
Damage immunities
psychic
Condition immunities
charmed , frightened , paralyzed , prone , restrained , stunned
Found in
Terran (Verdant) , Hyperlane Corridor

Traits

  • Reach

    Can move any unattended object it can see up to 60 feet, at any mass, as a free action. This includes a ship on a landing field.

  • Mind Sense

    The conqueror knows the position and intent of every thinking creature within a mile and cannot be approached unawares.

  • Forced Agreement

    Any agreement it proposes is accepted by the local authority unless every signatory succeeds on a DC 21 Wisdom save.

Actions

  • Multiattack

    The conqueror uses Crushing Hand twice, or uses Crushing Hand and Throw.

  • Crushing Hand

    +13 to hit · long range

    5d10 + 7 force damage

    The target is Restrained until the end of its next turn.

  • Throw

    One object or creature of Huge size or smaller within 120 feet makes a DC 21 Strength save or is hurled 200 feet. It takes 10d10 bludgeoning damage, as does anything it lands on.

  • Kneel

    Each creature within 60 feet makes a DC 21 Charisma save. On a failure it is Restrained and forced Prone for 1 minute, repeating the save at the end of each of its turns.

  • Bring Down

    One vessel or structure within 1000 feet takes 20d10 force damage as its own mass is turned against it.