Bestiary · Humanoid

Halfling PR 1/4

Halfling

Halflings run most of the small freight on the inner routes because they fit the cockpits and because insurers have noticed the loss figures. Halfling crews stay alive by being hard to catch.

Halfling, drawn at Small scale
Physiology
Humanoid
Size
Small
Speed
25 ft.
Armor class
14 (leather armor)
Hit points
18 (4d6 + 4)
Proficiency
+2
  • STR 10 +0 save +0
  • DEX 16 +3 save +3
  • CON 12 +1 save +1
  • INT 11 +0 save +0
  • WIS 13 +1 save +1
  • CHA 14 +2 save +2
Skills
Perception +3 , Stealth +5
Passive Perception
13
Languages
Common, Halfling
Found in
Hyperlane Corridor , Farmland

Equipment

Traits

  • Lucky

    When the halfling rolls a 1 on an attack roll, ability check or saving throw, it rerolls and must use the new result.

  • Nimble

    The halfling can move through the space of any creature at least one size rung larger than it.

  • Brave

    The halfling has advantage on saving throws against being Frightened.

Actions

  • Shortsword

    +5 to hit · reach 5 ft.

    1d6 + 3 piercing damage

    A stab with a shortsword.

  • Sling

    +5 to hit · medium range

    1d4 + 3 bludgeoning damage

    A stone from a sling.