Halfling PR
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Halfling
Halflings run most of the small freight on the inner routes because they fit the cockpits and because insurers have noticed the loss figures. Halfling crews stay alive by being hard to catch.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 25 ft.
- Armor class
- 14 (leather armor)
- Hit points
- 18 (4d6 + 4)
- Proficiency
- +2
- STR 10 +0 save +0
- DEX 16 +3 save +3
- CON 12 +1 save +1
- INT 11 +0 save +0
- WIS 13 +1 save +1
- CHA 14 +2 save +2
- Skills
- Perception +3 , Stealth +5
- Passive Perception
- 13
- Languages
- Common, Halfling
- Found in
- Hyperlane Corridor , Farmland
Equipment
Traits
-
Lucky
When the halfling rolls a 1 on an attack roll, ability check or saving throw, it rerolls and must use the new result.
-
Nimble
The halfling can move through the space of any creature at least one size rung larger than it.
-
Brave
The halfling has advantage on saving throws against being Frightened.
Actions
-
Shortsword
+5 to hit · reach 5 ft.
1d6 + 3 piercing damage
A stab with a shortsword.
-
Sling
+5 to hit · medium range
1d4 + 3 bludgeoning damage
A stone from a sling.