Halfling
Small, hardy people with enclaves across the frontier and the inner systems, valued as cooks and pilots.
- Physiology
- Humanoid
- Size
- Small
- Speed
- 25 ft.
- Ability scores
- Free placement
- Traits
- Halfling
- Languages
- Halfling, Common
- Lifespan
- Mature at 20, typical maximum 200 years
Halflings reach adulthood in their twenties and stay healthy into their second century. The oldest preside over family lines of five or six generations.
Features
- Lucky
Once per long rest, when you roll a natural 1 on a d20 for an attack roll, an ability check, or a saving throw, you may reroll the die and must use the new result.
- Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours. You have advantage on Dexterity (Acrobatics) checks made to avoid being Grappled or shoved by a larger creature.
- Brave
You have advantage on saving throws against being Frightened.
- Hearth-Tongue
You can read, write, and speak Halfling (a soft, gossiping cant rich in idiom) and Common.
- Someone Else's Luck
The attacker rerolls the attack and must use the new result. Once per long rest.
Path of the Berserker
Field Engineer
Trickster