Keth'rassa Medic
Keth'rassa medics practice field medicine underwater and in flooded hulls, in conditions that would kill patient and surgeon both. They are attached to Federation boarding actions as a matter of course and stabilize the fallen during the action.
Halcyion Federation- Physiology
- Humanoid
- Size
- Medium
- Speed
- 30 ft., swim 40 ft.
- Armor class
- 15 (hydro-suit)
- Hit points
- 75 (10d8 + 30)
- Proficiency
- +2
- STR 12 +1 save +1
- DEX 16 +3 save +3
- CON 16 +3 save +5
- INT 16 +3 save +3
- WIS 17 +3 save +5
- CHA 13 +1 save +1
- Skills
- Medicine +5 , Nature +5 , Perception +5 , Survival +5
- Passive Perception
- 15
- Senses
- darkvision 60 ft.
- Languages
- Istryx, Federation Standard, Common
- Damage resistances
- poison, cold
- Condition immunities
- decompressed , poisoned
- Found in
- Coastline , Hyperlane Corridor
Equipment
Traits
-
Amphibious
The medic breathes air and water.
-
Stabilize
One creature within 5 feet regains 4d8 hit points and is cured of one condition. Four times per day.
Actions
-
Sidearm
+5 to hit · Semi-Automatic Pistol · medium range
1d10 + 3 ballistic damage
The medic makes two Sidearm attacks.
-
Reach the Fallen Reaction
When an ally within 30 feet is reduced to 0 hit points, the medic moves up to its speed toward that ally without provoking opportunity attacks and, if it arrives, stabilizes them and restores 2d8 hit points.