Bestiary · Humanoid

Keth'rassa Medic

Keth'rassa medics practice field medicine underwater and in flooded hulls, in conditions that would kill patient and surgeon both. They are attached to Federation boarding actions as a matter of course and stabilize the fallen during the action.

Halcyion Federation
Physiology
Humanoid
Size
Medium
Speed
30 ft., swim 40 ft.
Armor class
15 (hydro-suit)
Hit points
75 (10d8 + 30)
Proficiency
+2
  • STR 12 +1 save +1
  • DEX 16 +3 save +3
  • CON 16 +3 save +5
  • INT 16 +3 save +3
  • WIS 17 +3 save +5
  • CHA 13 +1 save +1
Skills
Medicine +5 , Nature +5 , Perception +5 , Survival +5
Passive Perception
15
Senses
darkvision 60 ft.
Languages
Istryx, Federation Standard, Common
Damage resistances
poison, cold
Condition immunities
decompressed , poisoned
Found in
Coastline , Hyperlane Corridor

Equipment

Traits

  • Amphibious

    The medic breathes air and water.

  • Stabilize

    One creature within 5 feet regains 4d8 hit points and is cured of one condition. Four times per day.

Actions

  • Sidearm

    +5 to hit · Semi-Automatic Pistol · medium range

    1d10 + 3 ballistic damage

    The medic makes two Sidearm attacks.

  • Reach the Fallen Reaction

    When an ally within 30 feet is reduced to 0 hit points, the medic moves up to its speed toward that ally without provoking opportunity attacks and, if it arrives, stabilizes them and restores 2d8 hit points.