Semi-Automatic Pistol
Weapon Profile
- Category
- Firearms
- Damage
- 1d10 ballistic
- Range
- Medium · 31–150 ft
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
III · Modern - Training
- Firearms
- Cost
- 250
- Weight
- 2 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 125 gm of materials and 1 day of work, at a workshop with powered tools. To repair: 32 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
A magazine-fed sidearm with a recoil-operated slide. The default handgun across four of the Eight Powers, because it is the one in the warehouses.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.