Revolver
Weapon Profile
- Category
- Firearms
- Damage
- 1d8 ballistic
- Range
- Medium · 31–150 ft
- Handling
- Six-shot cylinder, and reloading takes an action.
- Grade
-
I · Standard - Rarity
-
Common - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 180
- Weight
- 3 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 90 gm of materials and 1 day of work, at a workshop with the right tools. To repair: 23 gm and 1 day. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
- lightSmall enough for an off-hand strike as a bonus action.
A six-chamber revolving pistol in blued steel and walnut, the standard sidearm across most Tier II worlds. Frontier marshals and Aurelion border cavalry carry one, and a halfway-competent smith can keep one firing for fifty years. Six rounds in the cylinder, then an action to reload.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.
Equipment Line
The same kit across the tiers. Later rungs replace earlier ones.