Masterwork Revolver

Masterwork Revolver

Weapon Profile

Category
Firearms
Damage
1d8 ballistic
Range
Medium · 31–150 ft
Handling
Six-shot cylinder, and reloading takes an action.
Grade
IV · Masterwork
Rarity
Epic
Tier
II · Industrial
Training
Firearms
Cost
8180
Weight
3 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 4,090 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,023 gm and 13 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • lightSmall enough for an off-hand strike as a bonus action.

A six-chamber revolving pistol in blued steel and walnut, the standard sidearm across most Tier II worlds. You gain a +3 bonus to attack and damage rolls made with it. The last rebuild left nothing of the original but the pattern.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3