Masterwork Revolver
Weapon Profile
- Category
- Firearms
- Damage
- 1d8 ballistic
- Range
- Medium · 31–150 ft
- Handling
- Six-shot cylinder, and reloading takes an action.
- Grade
-
IV · Masterwork - Rarity
-
Epic - Tier
-
II · Industrial - Training
- Firearms
- Cost
- 8180
- Weight
- 3 lb
Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency
To make: 4,090 gm of materials and 50 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 4, finished with a DC 20 check. To repair: 1,023 gm and 13 days. Downtime
Properties
Hover or tap any of these for what it means.
- weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
- ammunitionNeeds ammunition to fire, drawn from what you carry.
- loadingOne shot per action, bonus action or reaction, however many attacks you have.
- lightSmall enough for an off-hand strike as a bonus action.
A six-chamber revolving pistol in blued steel and walnut, the standard sidearm across most Tier II worlds. You gain a +3 bonus to attack and damage rolls made with it. The last rebuild left nothing of the original but the pattern.
Grades
The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.