Pristine Revolver

Pristine Revolver

Weapon Profile

Category
Firearms
Damage
1d8 ballistic
Range
Medium · 31–150 ft
Handling
Six-shot cylinder, and reloading takes an action.
Grade
III · Pristine
Rarity
Rare
Tier
II · Industrial
Training
Firearms
Cost
2180
Weight
3 lb

Without training in firearms, you add no proficiency bonus to attacks with this and roll them at disadvantage. Proficiency

To make: 1,090 gm of materials and 25 days of work, at a workshop with the right tools, by a crafter with Rift Affinity 3, finished with a DC 15 check. To repair: 273 gm and 7 days. Downtime

Properties

Hover or tap any of these for what it means.

  • weaponSomething you attack with. Held in a hand, and covered by a weapon proficiency.
  • ammunitionNeeds ammunition to fire, drawn from what you carry.
  • loadingOne shot per action, bonus action or reaction, however many attacks you have.
  • lightSmall enough for an off-hand strike as a bonus action.

A six-chamber revolving pistol in blued steel and walnut, the standard sidearm across most Tier II worlds. You gain a +2 bonus to attack and damage rolls made with it. Rebarrelled once the first barrel shot out, and the gas system tuned to the load it is actually fed.

Grades

The same object, worked to a better standard. The grade is the rung; the bonus is what the rung is worth at the table.

  1. Grade I · Standard
  2. Grade II · Refined +1
  3. Grade III · Pristine +2
  4. Grade IV · Masterwork +3