Bestiary · Monster

PR 6

Sea Serpent

Sea serpents track surface traffic on the ocean worlds and surface for a hull about once a season.

Sea Serpent, drawn at Huge scale
Physiology
Monster, Beast
Size
Huge
Speed
10 ft., swim 60 ft.
Armor class
16 (overlapping scale)
Hit points
105 (10d12 + 40)
Proficiency
+3
  • STR 21 +5 save +5
  • DEX 15 +2 save +2
  • CON 19 +4 save +7
  • INT 4 -3 save -3
  • WIS 14 +2 save +2
  • CHA 8 -1 save -1
Skills
Perception +5 , Stealth +5
Passive Perception
15
Senses
blindsight 30 ft., darkvision 60 ft.
Languages
None
Damage resistances
cold
Found in
Terran (Oceanic) , Hyperlane Corridor

Traits

  • Amphibious

    Breathes air and water.

  • Breach

    If it moves at least 30 feet through water toward a surface target before attacking, the attack has advantage.

Actions

  • Bite

    +8 to hit · reach 15 ft.

    2d10 + 5 piercing damage

    Two attacks. A Large or smaller creature hit is Grappled and pulled off whatever it was standing on.

  • Crush

    DC 16 Strength save

    One Grappled creature takes 4d8 bludgeoning damage on a failed save and cannot breathe until it escapes, or half damage on a success.

  • Back Under Reaction

    When the sea serpent takes damage while at the surface, it swims up to its speed without provoking opportunity attacks, taking any Grappled creature with it.