Sea Serpent
Sea serpents track surface traffic on the ocean worlds and surface for a hull about once a season.
- Physiology
- Monster, Beast
- Size
- Huge
- Speed
- 10 ft., swim 60 ft.
- Armor class
- 16 (overlapping scale)
- Hit points
- 105 (10d12 + 40)
- Proficiency
- +3
- STR 21 +5 save +5
- DEX 15 +2 save +2
- CON 19 +4 save +7
- INT 4 -3 save -3
- WIS 14 +2 save +2
- CHA 8 -1 save -1
- Skills
- Perception +5 , Stealth +5
- Passive Perception
- 15
- Senses
- blindsight 30 ft., darkvision 60 ft.
- Languages
- None
- Damage resistances
- cold
- Found in
- Terran (Oceanic) , Hyperlane Corridor
Traits
-
Amphibious
Breathes air and water.
-
Breach
If it moves at least 30 feet through water toward a surface target before attacking, the attack has advantage.
Actions
-
Bite
+8 to hit · reach 15 ft.
2d10 + 5 piercing damage
Two attacks. A Large or smaller creature hit is Grappled and pulled off whatever it was standing on.
-
Crush
DC 16 Strength save
One Grappled creature takes 4d8 bludgeoning damage on a failed save and cannot breathe until it escapes, or half damage on a success.
-
Back Under Reaction
When the sea serpent takes damage while at the surface, it swims up to its speed without provoking opportunity attacks, taking any Grappled creature with it.