Star Shark
Star Sharks diverged from the same collapsing biosphere as the Sun Fish and hunt them across stellar distances by tracking photonic emissions. Overfishing in Echelon space led them to scavenge wreckage and then to ram hulls for it. A Star Shark grows for as long as it lives and feeds, and the oldest reach the size of a small starship.
- Physiology
- Beast
- Size
- Huge
- Speed
- 0 ft., fly 100 ft. (hover)
- Armor class
- 18 (layered mineralized dermis)
- Hit points
- 138 (12d12 + 60)
- Proficiency
- +3
- STR 22 +6 save +9
- DEX 16 +3 save +3
- CON 20 +5 save +8
- INT 5 -3 save -3
- WIS 16 +3 save +3
- CHA 9 -1 save -1
- Skills
- Perception +6
- Passive Perception
- 16
- Senses
- blindsight 120 ft., darkvision 240 ft.
- Languages
- None
- Damage resistances
- bludgeoning, cold
- Damage immunities
- poison
- Condition immunities
- decompressed , poisoned , prone
- Found in
- Stellar Corona , Hyperlane Corridor
Traits
-
Vacuum Native
The star shark needs no air and is immune to the Decompressed condition.
-
Hull Breacher
The star shark deals double damage to vessels and structures, and a ram that breaches a compartment does not slow it.
-
Pack Hunter
The star shark has advantage on attack rolls against a creature or vessel if another star shark is within 60 feet of it.
Actions
-
Ramming Charge
+9 to hit · reach 10 ft.
2d10 + 6 bludgeoning damage
The star shark makes two ramming attacks. Against a vessel or structure the damage is doubled, and a breach does not slow the shark.
-
Bite Bonus action
+9 to hit · reach 10 ft.
2d10 + 6 piercing damage
A bite from its jaws.
-
Light Tracking Reaction
When a creature or vessel within 120 feet emits light, fires an energy weapon, or lights a drive, the shark moves up to its speed toward the source without provoking opportunity attacks.