Bestiary · Beast

PR 8

Star Shark

Star Sharks diverged from the same collapsing biosphere as the Sun Fish and hunt them across stellar distances by tracking photonic emissions. Overfishing in Echelon space led them to scavenge wreckage and then to ram hulls for it. A Star Shark grows for as long as it lives and feeds, and the oldest reach the size of a small starship.

Star Shark, drawn at Huge scale
Physiology
Beast
Size
Huge
Speed
0 ft., fly 100 ft. (hover)
Armor class
18 (layered mineralized dermis)
Hit points
138 (12d12 + 60)
Proficiency
+3
  • STR 22 +6 save +9
  • DEX 16 +3 save +3
  • CON 20 +5 save +8
  • INT 5 -3 save -3
  • WIS 16 +3 save +3
  • CHA 9 -1 save -1
Skills
Perception +6
Passive Perception
16
Senses
blindsight 120 ft., darkvision 240 ft.
Languages
None
Damage resistances
bludgeoning, cold
Damage immunities
poison
Condition immunities
decompressed , poisoned , prone
Found in
Stellar Corona , Hyperlane Corridor

Traits

  • Vacuum Native

    The star shark needs no air and is immune to the Decompressed condition.

  • Hull Breacher

    The star shark deals double damage to vessels and structures, and a ram that breaches a compartment does not slow it.

  • Pack Hunter

    The star shark has advantage on attack rolls against a creature or vessel if another star shark is within 60 feet of it.

Actions

  • Ramming Charge

    +9 to hit · reach 10 ft.

    2d10 + 6 bludgeoning damage

    The star shark makes two ramming attacks. Against a vessel or structure the damage is doubled, and a breach does not slow the shark.

  • Bite Bonus action

    +9 to hit · reach 10 ft.

    2d10 + 6 piercing damage

    A bite from its jaws.

  • Light Tracking Reaction

    When a creature or vessel within 120 feet emits light, fires an energy weapon, or lights a drive, the shark moves up to its speed toward the source without provoking opportunity attacks.